STEAM is STEM for everyone – advanced and accommodating – socio-ethnic adaptable.
STEAM Education is primarily a professional development company that working with educators, schools and educational programs to transition to a STEAM platform. We also offer custom consulting, speaking engagements, lesson & implementation plans and project kits.
STEAM Educator Certification Professional Development Camps!
Satellite Training Camp for Individual Educators Information + PD points
January 19-20 - Chicago, IL - PDF
January 30-31 - Atlanta, GA- PDF
February 16-17 - San Jose, CA- PDF
Where is STEAM Education?
Interactive map coming soon
*this map shows a range of people who have been trained in STEAM education in the US including;
whole schools, programs, groups & some single teachers or principals.
In 2011, STEAM Education was adopted across all K-12 Schools in S. Korea.
- We offer three types of professional training packages- one for individual educators, one for staff, and one for whole programs.
Educator / Administration Certification - PK, Elementary, Middle, High, College
Great for school administrators and educators to learn about STEAM Education.
Appropriate for museum affiliates and out-of-school program facilitators.
Learn about Integrated Science-Technology-Engineering-Arts & Math Education:
why its being done, how it works, how it affects you, your school, your community.
Practice it and get individual time with its leading researcher and practitioner.
A 2-day training with 12 hours required for a corresponding amount of PD points It includes theory, program and classroom establishment instructions and help writing custom STEAM lesson briefs. It results in being prepared to write and submit a vetted STEAM Lesson Brief to become a STEAM Certified Educator. It includes a year of on-line support , updates and inclusion in the network that provide the tools for them to take STEAM in their own direction
We offer these STEAM Training Camps throughout the year and try to rotate the locations around larger cities in the different regions of the continental U.S. Registration Link
What is covered in a training session
This is a 2-day training with 12 hours required for a corresponding amount of PD points It includes theory, program and classroom establishment instructions and help writing custom STEAM lesson briefs. It results in being prepared to write and submit a vetted STEAM Lesson Brief to become a STEAM Certified Educator.
- Training Day 1 - Theory and Reasoning
- Introduction to the STEAM framework
- Review of epistemology and pedagogy of STEM/STEAM
- Learn about the commons of the subjects
- Class management tactics – behavioral & interdisciplinary
- Meeting extensions for all types of learners
- Review of previous examples of STEAM projects and programs
- Training Day 2 – Practicum and Plan Creation
- Reasoning for and how to create STEAM Teams for educators and students
- Examples of STEAM themes & interdisciplinary PBL styled projects – hands-on
- Program sustainability considerations and tactics
- Partnerships, sponsorships and grants advice
- Community Outreach structure and STEAM school events
- Lesson plan creation / expansion based on benchmarks
Includes everything from the individual training above, but is geared towards a certain school, grade level, district, staff and community. An approved lesson plan contributed in grade level groups results in having a STEAM Certified Staff. Contracts are based on single site programs with a staff of no more than 50 people, please contact us for details if you are looking at a multi-site package or a large staff.
School & Program Certification - Includes everything from the staff training above but provides on-site professional development and a structured plan for year one of the STEAM program transition program. It takes three-five years to transition any school program to a new paradigm, STEM and performing arts and multi-disciplinary or PBL programs might be able to do it more quickly. But the first year is key to building a foundation for transition and some schools prefer more support with that. A portfolio is kept to show STEAM benchmarks and a school with a successful portfolio qualifies for certification. – PK, Elementary, Middle, High, Collegiate– Museum, Informal Learning Centers, Camps
Consulting for schools and institutions contracted on an individual basis.
STEAM Program Description - Download
STEAM Program FAQ - Download
June 26 & 27 - Mosier, OR
July 15 & 16 - Phoenix, AZ
July 21 & 22 - Winnsboro, SC
May 12 & 13 - New Orleans, LA
March 26th in Orlando, FL
January 21st-22nd near Raleigh/Durham, NC
August 9th & 10th near Asheville, NC
August 14th & 15th in San Diego, CA
August 16th & 17th in Los Angeles, CA
Premier US STEAM Certified School:
University Place Elementary School - Tuscaloosa, AL
This school welcomes other schools to contact them and media inquiries as well.
There were schools and programs from 12 states trained in 2013, not all of them wish to be publicly recognized.
Quotes from Deron Cameron, the principal at University Place Elementary School:
“STEM skills are critical for every student, but the creativity portion must also be adopted to produce an innovative workforce. The current curriculum does not have to change. Educators can control STEAM and build on it as needed. STEAM provides a common thread throughout all subjects. By teaching across all fields, the transference of knowledge is directly supported and blended unilaterally. There are no special labs needed. STEAM was created with special education and gifted students in mind. STEAM correlates with Common Core Standards of Mathematics by making conjectures about meaning, ability to probe, construct viable arguments, utilize hands-on modeling, and express ideas verbally and in written form. STEAM is gifted education throughout the curriculum and all classes.
“STEAM teaches students by way of reality-based authentic units to synthesize, how to inter-relate, build systems, process acquired facts, and question information by manipulating & observing data in more complex situations. … Teachers can work together to provide in depth coverage of their areas of expertise while reinforcing what students are learning in other specific fields.
Quotes from Research Papers on STEAM in Korea:
“STEAM education has become a crucial issue in Korean education system (Kwon et al., 2009; MEST, 2010; Sanders et al., 2011).
“The Korean national organizations and professional communities of science and technology (e.g., KOFAC) agreed that the integrative approach in STEAM disciplines is a critical element to restructure school education (KOFAC, 2011; MEST, 2010). For example, the 2009 revised National Science Curriculum began to express the importance of the ideas of integration and convergence for STEAM education (MEST, 2011). KOFAC (2011) expressed that the implementation of STEAM education in Korea may enhance science, technology, engineering, arts and mathematics education. STEAM education can contribute to improve the global literacy of all students in their future of a new global era (MEST, 2010, 2011). Lee et al., 2012.
INFORMATIVE PROGRAMS & KEYNOTES
Excellent for administrative and legislative audiences as well as educators in the field. Here are a few of the topics that she has been most requested to speak on: - (more info)
• STEAM Education - Integrated Science, Technology, Engineering, Arts and
A substantiated and reality-based framework for teaching across the disciplines.
• Sustainability with STEAM
Specifically addressing Universal and Program Sustainability Topics
• Demystifying STEM
Making sense of the multiple views of what the emerging concept of STEM is and
how to decide which aspects best fit your needs and goals.
• epiSTEMology: S-T-E-M Silos Leading to Integrated STEM
The history of modern education as related to integrated and holistic learning.
• Technology Education and STEM: Same but Different
How the developing practices of STEM movements relate to the well-established
field of Technology Education
• Building a National STEM Outreach Network
How developing STEM programs can work together to achieve common goals while
still filling individualized needs for different markets.
• STEAM Inputs, Outputs and Impacts
Exploring hands-on lesson plans and reality-based experiments to show the inter-
connections and reactionary ripple-effects on all other subjects included under the
‘silos’ of Science-Technology-Engineering-Arts-Math, including the language and
• STEAM based Go - Baduk – WeiQui
An ancient Asian game used to teach purposefully integrated STEM/STEAM
• Around the World in Many Ways
An adaptable single lesson or multiple subject based lesson plan revolving around
transportation systems that represents an example of STEAM based learning.
Quotes from Jeff Pridie - Arts Educators of Minnesota President
“Your presentation was the talk of the whole day on Friday and well into Saturday. Walking around and listening to conversations among conference participants and to hear your presentation mentioned as part of their conversation is what the conference is all about. Teachers where discussing how to integrate, collaborations that could be built with in their buildings. It was the "think" shift AEM was looking for that your keynote inspired. Again thank you for your inspiring words and sharing that with Art Educators of Minnesota.”
Customized speeches are available upon request. (more info)