Create integrated STEAM programs to strengthen staff teams and educational experiences for all students in your district.

STΣ@M is an acronym that represents how all topics in subject areas relate to each other and to the real world.

The sentence that defines this is: Science & Technology, interpreted through Engineering & the Arts, all based in Mathematical elements.

The A stands for the broad spectrum of the arts going well beyond aesthetics; it includes the liberal arts, formally folding in Language Arts, Social Studies, Physical Arts, Fine Arts & Music that each shape developments in STEM fields.

It is a framework for teaching that is based on natural ways of learning, customizable for ALL types of students and programs and is FUNctional!

Shifting to a STEAM perspective means understanding learning contextually; not only in terms of having a framework that illustrates where the subjects overlap, but also in providing a living and adaptable learning structure for ever-changing personal and global development.

STEAM is showing success in schools all around the world to better teach academic and life skills in a standards-backed, reality-based, personally relevant exploratory learning environment.


  1. Defining the STEAM Framework
  2. STEAM Team Membership Information
  3. What packages are offered for STEAM Certification
  4. What is covered in a training session?
  5. How can I get a whole program’s staff trained?
  6. What is the difference between being STEAM trained and STEAM certified?
  7. What is involved in being a STEAM certified program?
  8. What do the additional program certification PD visits look like?
  9. Is it possible to do a two-day training in one day?
  10. STEAM Results
  11. What are some more details on certified STEAM lesson plans.
  12. Details on international STEAM training.
  13. Where can I visit a STEAM school?
  14. Does our school need special equipment to get started with STEAM?
  15. How do STEAM programs work in relation to standardized tests?
  16. Where does the time come to complete a project in the core subjects?
  17. What does STEAM look like in a Pre-K through 1st Grade program?
  18. What can STEAM do for disadvantaged and advanced learners?
  19. Cooperation and collaboration are different skills. How do you get students to truly collaborate and not just cooperate?
  20. Where does computer science and programming fall in the STEAM framework?
  21. How do we make meaningful STEAM connections in both foreign language classes and with students who speak English as a second language?
  22. How do we book Georgette Yakman for a speaking engagement or specialty consulting work?
  23. How do I find a job with a STEAM Education focus?


FAQ Answers

  1. Defining the STEAM Framework

STEAM is a framework for teaching FUNctional Literacy that is based on natural ways of learning and is customizable for all types of educators and students. It has been successfully implemented in PK-12, college classes, museums, after-school programs and with rehabilitation and dementia patients. STEAM is adaptable, benchmarked, measurable and easily reinforces the standards in unique and engaging ways. STEAM ties ALL the subjects to each other in an interdisciplinary way as well as to the full spectrum of the rapidly changing business and professional world. It is a life-long career and life-readiness way of educating and learning that is adaptable to the rapidly changing global world we live in.


  1. STEAM Team Membership Information

STEAM Education offers memberships to our online virtual community with the following benefits:

The Tier 3 Membership level is granted to all those attending a STEAM training.

Click here for more details on STEAM Membership Levels.

Tier 1STEAM Theory Documents, Videos & Book Chapters 1-9.
Tier 2STEAM Program Creation Documents, Videos & Book Chapters 1-18.
STEAM Curricula-Lesson Plan Bank Documents, Videos & Book Chapters 19-27 and STEAM Lesson Plan Bank.
Tier 3: for members included in Staff and Program Certification contracts, not for individual sale.
Tier 4:STEAM Virtual Training Documents, all Videos & Book Chapters and STEAM Lesson Plan Bank. Does not include option of STEAM Certification.
Tier 5:STEAM Virtual Certification Documents, all Videos & Book Chapters and STEAM Lesson Plan Bank. Includes option of STEAM Certification.

Lesson Plan Access: Tiers 3-5 and the Curricula-Lesson Plan Bank Tier will grant you access to our growing bank of on-line STEAM curriculum created by teachers in our network, including a licensing agreement to use the lesson plans in your classroom. This live online curriculum is written by teachers for teachers and vetted by experts in the field. New lesson plans are continually being added, and, unlike textbooks, this system of developing curriculum is set up to be reflective of a rapidly changing society.

  • Teachers that continue to add to the network of curriculum will earn a discount off their next year’s annual fee of $20 per approved lesson plan. Adding only 7 lesson plans per year will cover access to the network.


  1. What packages are offered for STEAM Certification?

We provide professional development for individuals and educational programs to assist and support the transition to a STEAM platform. We offer three types of training packages- one for individual Educators, one for Staff, and one for whole Programs. For a printable version, see our Program Description document.


  1. What is covered in a training session?

Our training curriculum includes theory, program and classroom establishment instructions and help writing custom STEAM lesson briefs. It results in being prepared to write and submit a vetted STEAM Lesson Brief to become a STEAM Certified Educator. Certification requires about another 4 hours for completing a lesson plan and the process, less if training with a team.

Both STEAM Trained and Certified educators will have access to the training and teaching documents, as well as the live bank of STEAM lesson plans for a year after their training, including updates made and new documents added during that time.

Educator Training includes:

  • Theory and Reasoning
    • Introduction to the STEAM framework
    • Review of epistemology and pedagogy of STEM/STEAM
    • Learn about the commons of the subjects
    • Class management tactics – behavioral & interdisciplinary
    • Meeting extensions for all types of learners
    • Review of previous examples of STEAM projects and programs
  • Practicum and Plan Creation
    • Reasoning for and how to create STEAM Teams for educators and students
    • Examples of STEAM themes & interdisciplinary PBL styled projects – hands-on
    • Program sustainability considerations and tactics
    • Partnerships, sponsorships and grants advice
    • Community Outreach structure and STEAM school events
    • Lesson plan creation/expansion based on benchmarks


  1. How can I get a whole program’s staff trained?

Staff Educator Training and Certification:

Our Staff Educator Certification offers a full teaching staff an introduction to STEAM and allows them to take it in their own direction. This contract provides a discounted rate based on the number of educators in your group. All staff members receive online accounts to complete the video supported virtual training based on the membership level purchased by the Program. Our Tier 4 Membership level allows educators to become trained in STEAM theory, development and practicum through our full set of training videos (about 7 1/2 hours total runtime) plus transcripts, program documents, and one-year access to our STEAM Lesson Plan Bank. Tier 5 Membership includes additional help writing custom STEAM lesson briefs which result in having a STEAM Certified Staff.


  1. What is the difference between being STEAM trained and STEAM certified?

Educators who attended a full STEAM training may state that they are STEAM trained on how to deliver and teach with STEAM lesson plans and practices. Educators who have completed a lesson plan and been certified may state that they are STEAM certified and have proven that they know how to write a STEAM lesson plan. Educators with STEAM certification and experience are becoming sought after in the global market. Both STEAM Trained and Certified staff will have access to the training and teaching documents as well as the live bank of STEAM lesson plans for a year after their training, including updates made and new documents added during that time.


  1. What is involved in being a STEAM certified program?


We offer a transition support Program Certification to implement the paradigm shift to become a STEAM School. This contract an add-on option to a staff training package to become a STEAM Certified Program through a Program Portfolio Review. We now offer a fully virtual Program Certification package. However, most of our programs have traditionally chosen to bring the STEAM Education staff on-site for the benefit of customized professional development, as well as curricular help and support. While we highly recommend on-site visits, they are no longer required for Program Certification. The program will build an annual portfolio to prove excellence in implementing the STEAM Education framework based on the STEAM Program Objectives tracking the progress made by the program to adopting PBL and STEAM principles and practices. This will result in a STEAM Certified Program.


  1. What do the additional program certification PD visits look like?

From the contract: Professional development visits to assist administration and staff in implementation, deeper learning about STEAM, program support and individual meetings with staff members will be scheduled. This will include time scheduled for Consultant’s observations in each building and to have time to talk with teachers during their planning periods and the entire staff after school.

In reality: A personal visit is made to spend time in each school walking through halls, doing quick observations of classes and looking at examples of STEAM projects that are being worked on. There will be brief meetings with staff during their planning times to address issues at their grade levels. After school in the group meeting, we will provide a recap and talk about program updates that have happened since your school’s training and will address general concerns and questions from the teachers. These visits are meant to be supportive, not critical. We are not there to look at what isn’t being done, but what is, and to offer help to grow the program. It takes time to meet the requirements of the program and we want the teachers to feel that we’re there to help them, answer questions, learn from their experiences and work out issues together by brainstorming as experts together. They know their students and your structure and have their favorite programs and lessons. We’d like to know what is working, what needs support, and what is not clear. We’ll offer help pulling together the strengths from your team and offering suggestions from what we see other teams doing to extend on what your team is doing.


  1. Is it possible to do a two-day training in one day?

We have now shifted the format of our trainings to a virtual offering, eliminating the need for specified training days. The full set of our training videos are available through our Tier 4 and Tier 5 Annual Memberships. On-site days are available upon request for additional professional development and assistance with curriculum mapping, theme development, framing lessons, project and community involvement ideas.


  1. STEAM Results 

Many people ask me for studies on the effects of using STEAM methodologies, the response is not a simple one, but I hope you will take the time to read this and understand why there is no clear answer as of yet.

It is the goal of STEAM to help students become FUNctionally Literate, meaning they understand the basics of what the benchmarks outline in each subject area AND are able to understand the context of when and how to apply each to be responsible members of society. STEAM educational developmental skills go well beyond test-taking skills, they include many more divergent thinking and implementation skills. Because STEAM lessons are built to accommodate the broad spectrum of learning styles and abilities at all grade levels as well as personality types, the lessons are created to be more appealing and better-understood by a wider spectrum of people. They are also based in reality for up-to-date context, field discoveries and inventions. Students are able to create impressive portfolios of what they can do and apply for knowledge across the spectrum of the subjects.


  1. What are some more details on certified STEAM lesson plans?

The bank of lesson plans. There is a growing bank of STEAM lesson plans that are contributed by teachers with a similar philosophy – integrated meaningful reality-based STEAM education. The first sets of teachers in the network helped frame the lesson plan template and as things develop in the educational world, the template is adaptable to accommodate shifts. The lesson plan template is a device for educators to have a structure that helps coordinate ideas across the spectrum of subjects and is adaptable for all educational levels. Once the lesson plans are inclusive across the subject areas for a specific educational level and are certified, they are uploaded and offered to the network.

The point of having educators write STEAM lesson plans to contribute to a commons is two-fold: the first is to verify that they understand how to build a STEAM lesson plan after the training and to receive suggestions on how to make them more well-rounded and polished, the second is to give voice to the educational experts, the teachers in the field, to create a standards-based, live curriculum better than any individual educational program or company can alone. By having STEAM certified teachers contribute at least one lesson plan to the commons, the plans become searchable by the network and everyone is submitting work that can be used, tweaked, updated and supported by similarly minded teachers around the world. It is possible that, with good contributions, there will be enough lesson plans online very soon, so that educators can pick and choose variations of lessons teaching similar level topics to build a personalized curriculum that works for their students. There is a growing number of lesson plans in an on-line bank for our members.

In order to maintain the structure that supports impassioned educators to collaborate freely and without biases towards funders, we have to charge to have access to and be a part of the network that shares ideas and lesson plans.

Most states offer professional development points for educational publications, so educators would have the added benefit of being able to apply for additional PD points for any approved lesson plans that they submit.


  1. Details on International STEAM training<

All domestically offered services are available for international requests including Staff Training, Program Certification, Keynotes & Presentations and Consulting. The most economical way to receive training is to sign up for the membership that includes the video training. This training is currently offered in English, please contact us to give us feedback on what other languages would be most useful to have a translation in.


  1. Where can I visit a STEAM school?

You can see the total numbers of STEAM schools, staff and individuals trained on the interactive map on our website. However, to protect our schools’ privacy, we cannot share our roster of STEAM-trained schools with the public. If you would like to see if someone in your region is open to visiting, you may post your question on our LinkedIn Page. Please keep in mind that our schools get many requests and are focused on their own programs.


  1. Does our school need special equipment to get started with STEAM?

It can be quite helpful to have a STEAM lab with work tables and open spaces that classes can use for constructing things, but it is not necessary. As STEAM labs are unique to each school, we offer help in designing them. No special space or equipment is required to be a STEAM school, but highly recommended are: a STEAM room for building things, a grade level appropriate technology education shop/lab and a clean room for robotics equipment, some garden beds and greenhouses with a hydroponics lab, and a 3D printer. If the district is capable of offering electronics to students, we suggest laptops, not tablets and IPads. Laptops provide the ability for students to go much deeper with their studies. We do hope that programs are able to at least offer a 1:4 ratio of laptops for their students.


  1. How do STEAM programs work in relation to standardized tests?

Required standardized tests are a reality that STEAM educators are not often able to remove their programs from, therefore the framework of implementing STEAM, especially in the US, is built to accommodate this most common structure of our public school system. With the wide-spread adoption of Common Core standards, STEAM has been structured to accommodate those requirements as well. The benchmarks affiliated with standardized testing can be very useful for building STEAM thematic units that reach a broad spectrum of grade-level expectations for students. We have developed a structure to help use Common Core and national and state benchmarks to plot out pacing guides for the development of thematic units and STEAM lessons within them.

It is very important that STEAM lesson plans be built backwards from standards so that they are meaningful applications of the pre-determined content and supportive of giving students opportunities to use the knowledge for deeper understanding. If this is done, then the STEAM projects are giving the students more reasons to learn the content and make more cognitive connections to the information with a larger variety of synapses, thus providing more opportunities for recall when they take the required tests.


  1. Where does the time come to complete a project in the core subjects?

A combination of direct teaching, STEAM-PBL’s and blended learning is promoted. STEAM projects should be worked on in every classroom. The projects can be small or large, they can link to other projects or be independent. Ideally, they should relate to a common theme, there is benefit for the students to see knowledge and application links. A well-developed STEAM program has coordinated projects that show more direct links between the subjects, but for the most part can still be worked on in individual class times. Planning in 2 times a week for STEAM knowledge application on projects is most common in our first year programs. In a full STEAM program, all teachers use STEAM practices and projects in their classes, it becomes a thread throughout the school. Individual educators expand their curriculum to be STEAM curriculum and tie things together around common themes. Each academic specialist learns how to teach with STEAM to add their perspective.


  1. What does STEAM look like in a Pre-K through 1st Grade program?

Most K-1st grade classrooms focus on community and basic content, behavior and interaction skills. STEAM schools expand on these concepts to include understanding oneself and how to work on teams and getting a concept of the world beyond what they have experienced in their local community. Teachers will naturally cover the basics of how the students will interact, respond to being in a school environment and being part of a group. Those activities can naturally involve counting, basic writing and drawing, some scientific vocabulary and investigation behaviors. A STEAM educator will also investigate with the students where their choices come from globally to learn geography and possibly some socio-cultural pieces that include PE, Music and Fine Arts. This is the area that richer STEAM projects can come from. Each team of teachers uses their required benchmarks to create themes to teach with and the extension teachers help support that theme. It can change at any time and we suggest small activities within a theme versus one large activity.


  1. What can STEAM do for disadvantaged and advanced learners?

Embedded in the STEAM framework is a system to establish well-balanced teams among educators and students based on a variety of characteristics. All participants have ways they are advanced and are challenged. With this system, their skills are used for leading in some areas while other areas are strengthened through observing and assisting. The ‘quick’ answer to this question is that having a student with particular areas of excellence or limitations on a team with students who have complimenting strengths naturally helps both types of learners and the accommodations regularly made for each.


  1. Cooperation and collaboration are different skills. How do you get students to truly collaborate and not just cooperate?

There is a structure for both within the STEAM framework. In order to get students to do anything meaningfully, cooperation is a basic behavior management skill that all educators must assist their students in doing well at. However, most traditional schools do not focus on collaborative projects. STEAM offers a variety of way to set up a STEAM classroom to be supportive of still having students accountable for individual work but to promote their skills to be recognized in ways they can be leaders and for them to work with students who are stronger with skills that they are not as adept with to help improve those skills for them. There is also a grading structure that helps promote collaboration that works within the structure of traditional school grading policies. When you tie comfort zones, less-threatening ways to diminish a student’s hindrances and grading structures to promote meaningful collaboration around reality based problem solving projects, many more students see good reasons to collaborate for personal, classroom and society based goals.


  1. Where does computer science and programming fall in the STEAM framework?

Everywhere, just as it does in life. For younger students it begins with pointing out what is driven by computers and what the basics of hardware and software are. For mid-elementary students, teaching the basics of coding introduces them to an important international language. For older elementary students, it is very important to have them start understanding the basics of computer controlled devices and doing basic robotic, and related programming. By middle-school they should have the skills to incorporate building basic apps, doing basic animatronics and understanding a broader spectrum of electronics and circuitry. By high school they should be able to find problems, frame them and develop ideas, programs or tangible computer-controlled devices to conduct research or solve a piece of the problems they identify around them. Within our training we offer specific ideas on how to do this in relation to a STEAM framework and suggest programs that work with the capabilities of your structure to provide the most benefit for your students.


  1. How do we make meaningful STEAM connections in both foreign language classes and with students who speak English as a second language?

ESL – allows students to do much of the work in their native language and then have students translate the synopsis they create to report back to their teams and for presentations. Foreign Language Teachers can most easily relate by finding cross lesson vocabulary to reinforce in those classes. For a more detailed explanation, there is a chapter of the book coming out for ESL/Foreign Language teachers, and, for now, documents can be found in the membership downloads.


  1. How do we book Georgette Yakman for a speaking engagement or specialty consulting work?

Georgette Yakman is available for consulting, professional development programs and speaking engagements. Here are a few of the topics that she has been most requested to speak on: STEAM Speaking and Presentations. The usual speaking engagement compensation includes the honorarium as well as reimbursement for travel, lodging and meals during the time of the contract, but discounted rates will apply if it is scheduled during the same trip as a STEAM training.


  1. How do I find a job with a STEAM Education focus?

There are STEAM programs popping up in areas all around the world. Depending on the focus of the program, they are drawing from the STEM and Arts fields for people to fill the new types of jobs emerging in the educational market. Educators who go through our training and receive a certification are seen as having worked with the primary researcher and developer in the field. Educators with this certification are sought after and we help place them in jobs as we hear about them.


Terms and Conditions

For more details on the use of our site and materials please see our Terms of Service.