Business

Connect to STEAM schools to help produce employees and leaders of tomorrow that can help solve real-life problems now as students.

STEAM promotes a structure of community and business partnerships with schools. STEAM also promotes higher engagement among educators and all levels and types of students and families for both program and ecological sustainability. This factor helps individuals fit into a community in and out of school. STEAM programs are promoted and displayed in common areas of the schools, which host community program information open houses. Educators report having more parent engagement and increased donations as well as partnerships with businesses with more meaningful connections. What is STEAM? (About & FAQ)

WHY

Businesses realize that human capital (what the people who work for the business can do & communicate) is the critical aspect of any successful enterprise, and know that connecting to educators is important so that schools can produce knowledgeable and capable people to take society forward.

  • STEAM programs are planned to develop students to be knowledgeable not only across the curriculum, but in relation to up-to-date information to be ready to enter a variety of fields knowing that life-long learning in a rapidly changing world is not just a requirement, but something to be excited about being a part of.

Businesses need a variety of people to come together to create well-balanced teams for maximum perspective, appeal and productivity.

  • STEAM programs have their students work in teams so that students learn how to balance their academic and personal skills, talents and interests to choose a career path right for them.

Business leaders know that any individual can add great things to a company or hinder it significantly, no matter what title they carry. Successful and sustainable leaders know that everyone working together on common goals they believe in creates the strongest teams and highest productivity possible.

  • STEAM programs function on a “Me to We” philosophy with the goal of instilling the belief that every individual should contribute to personal and global successes, or the common good, in ways that are personally meaningful and fulfilling and to the best of their individual capabilities.

Businesses know that training employees is costly when hiring and keeping employees up-to-date.

  • STEAM programs work towards purposefully developing students to be up-to-date on current developments in a spectrum of fields. STEAM programs also promote students working on real-life problems and working on developing solutions prior to entering the workforce. Through this program, students get experience understanding the variables of reality that aren’t traditionally covered in schools. The STEAM program offers them the opportunities to learn how to overcome a variety of obstacles and to communicate ideas and be proactive about finding real solutions. STEAM programs are geared to develop students who don’t only want to be life-long learners, but also want to develop things to teach to others.

HOW

Business Partnerships come in many forms of combining curricular and/or donation support.

Time Exchanges – Curricular

  • Representative Visitor – sending representatives in various positions with the business to visit the school and talk to classes studying things in their field
  • Carnival Nights – sending representatives in various positions with the business to visit the school on an evening and plan an interactive display about things they do in their line of work
  • Site Visits – inviting a class to their workplace to see what happens there as well as to see different people performing different functions.
  • Research Study – plan a study with a class to analyze something
  • Project – plan a work, design, construction or productive endeavor between a class and a business or organization, preferably for a community project.

Tangible Donations

  • Equipment – donations of items that can be used by the schools for projects.
  • Supplies – donations of items that can be used by the schools for projects.
  • Left-overs – things that might otherwise be thrown away that students could use for prototypes and projects.
  • Financial Assistance – donate for a specific thing or generally, sponsor a project, piece of equipment, fees, training, awards, etc.
  • Sponsor a teacher or staff to get STEAM professional development training. (contact@steamedu.com).

WHERE

Start it where you are by contacting your local school district’s superintendent or see our map.

Advertising and STEAM Endorsement

Is your business interested in advertising on this website? More details can be found here. If you’d like to purchase an ad, or have more questions, please email us at marketing@steamedu.com.

Are you interested in endorsement and the use of the STEAM logo? Click here for more details.

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