Community

Be part of connecting to, understanding and building better schools, citizens and communities.

Connect to STEAM schools to help produce the next generation of community members that can help to solve real-life problems as students.

STEAM promotes a structure of community and business partnerships with schools. STEAM also promotes higher engagement among educators and all levels and types of students and families for both program and ecological sustainability. This factor helps individuals fit into a community in and out of school. STEAM programs are promoted and displayed in common areas of the schools, which host community program information open houses. Educators report having more parent engagement and increased donations as well as partnerships with businesses with more meaningful connections. What is STEAM? (About & FAQ)

 

WHY

Communities should cultivate their future, which is in the hands of the majority of the people who are growing up in their area. It is critical for local community members, whether family of students or not, to invest in supporting the best schools for their local youth through recognizing the students’ accomplishment, offering opportunities for students to see the inner workings of the community and making connections with students prior to their entering the community as people who are workers, consumers, producers & associates. It is important to support educators and schools to produce knowledgeable and capable people to take society forward.

  • STEAM programs are planned to develop students to be knowledgeable not only across the curriculum, but in relation to up-to-date information to be ready to enter a variety of fields knowing that life-long learning in a rapidly changing world is not just a requirement, but something to be excited about being part of. As adults we know we constantly have to learn new ways of keeping updated and connected with information and how to do new things in life as things we interact with change.

 

Communities need a variety of people to come together to create well-balanced teams for maximum perspective, appeal and productivity.

  • STEAM programs have their students work in teams so that students learn how to balance their academic and personal skills, talents and interests to choose a career path right for them and learn to respect and give back to their local community.

 

Community members know that any individual can add great things to a community or hurt it significantly, no matter what title they carry. Successful and sustainable community members know that everyone working together on common goals they believe in creates the strongest teams and highest productivity possible.

  • STEAM programs function on a “Me to We” philosophy with the goal of instilling the belief that every individual should contribute to personal and global successes, or the common good, in ways that are personally meaningful and fulfilling and to the best of their individual capabilities.

 

Communities know that we have a rapidly developing society, creating the necessity of keeping on top of what is influencing the direction of their area, region, state, country and the world. It is important for people to know how to solve up-to-date problems so they can be knowledgeable consumers and developers.

  • STEAM programs work towards purposefully developing students to be up-to-date on current developments in a spectrum of fields. STEAM programs also promote students working on real-life problems and working on developing solutions prior to entering the workforce. Through this program, students get experience understanding the variables of reality that aren’t traditionally covered in schools. The STEAM program offers them the opportunities to learn how to overcome a variety of obstacles and to communicate ideas and be proactive about finding real solutions. STEAM programs are geared to develop students who don’t only want to be life-long learners, but also want to develop things to teach to others.

 

HOW

Community Partnerships come in many forms of combining curricular and/or donation support.

Time Exchanges – Curricular

  • Representative Visitor – sending representatives in various positions with the business to visit the school and talk to classes studying things in their field.
  • Carnival Nights sending representatives in various positions with the business to visit the school on an evening and plan an interactive display about things they do in their charity.
  • Site Visits – inviting a class to a work site to see what happens there as well as to see different people performing different functions Research Study – plan a study with a class to analyze something.
  • Project – plan a work, design, construction or productive endeavor between a class and an organization, preferably for a community project.

Tangible Donations

  • Equipment – donations of items that can be used by the schools for projects.
  • Supplies – donations of items that can be used by the schools for projects.
  • Left-overs – things that might otherwise be thrown away that students could use for prototypes and projects
  • Financial Assistance – donate for a specific thing or generally, sponsor a project, piece of equipment, fees, training, awards, etc.
  • Sponsor a teacher or staff to be receive professional development training. (contact@steamedu.com)

WHERE

 Start it where you are by contacting your local school district’s Board of Directors or Superintendent or see our map.

 

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