STEAM Pyramid History

October 10, 2018 11:36 AM / Topics: Our Story

Below is the history of the STEAM Pyramid.

Organized with the most current version at the top.

The STEAM pyramid represents the research-backed theoretical model first proposed by Georgette Yakman in 2006 on how to correlate the subject areas to one another and the business and social development worlds. The purpose of this was to create a matrix by which researchers, professionals, and educators could share information to keep education as up to date as possible while still having a basis in methodologies. The research is based on reviewing the commons across the fields and using well-established classifications systems in S-T-E-M to map and correlate the rest of the fields of the Liberal Arts.

Using the STEAM Pyramid properly

  • Research and educational presentations require proper referencing.
  • Private business use is not allowed without written permission from us.
  • For more information click here.

September 2018

Updates to clarity of topics

Updates in this version:

  • Changed “Biomedical” to “Med & Biomedical” for clarity as they are distinct fields.
  • Added a hyphen to “Naval-Architectural” for clarity


Spanish Translation 2018

Updated translation of pyramid originally by: Natalia Neria Retamal & Ana Maria Retamal.


April 2015

Updated the Arts section extensively based on research to order the fields in a similar classification system as the others.

Updates in this version:

  • Technology content re-ordered & extra line removed.
  • Arts content section research and a hierarchy created based on researching international educational institutions and international professional groups in the related fields.


Chinese Translation 2015

Updated translation of pyramid originally by: Liu Boyu


December 2013

Updated colors for printing clarity.

Updates in this version:

  • Technology section background changed to blue, mostly because yellow is hardest to print.


Testimonial: “STEAM education does not entail a part of education but refers to an overall paradigm from the professional learning to lifelong learning, which is organized with the addition of art to the existing education, especially in the integrated education of Science, Technology, Engineering, Mathematics and Art in elementary school education. …. STEAM education will be a practical and realistic education (model) that can predict the future in a systematic way based on the science technology and engineering as well as the connections to politics, environment, society, economy, and pursuit of values with integrative thoughts and creativity.” Park, 2012



March 2009

Updated explanatory framing for clarity.

Updates in this version:

  • Added STEAM framework sentence to help people see the use of the organizational chart.


Turkish Translation 2009

Translation by: Dr. Kaan Bati from Hacettepe University, Turkey


February 2008 

The 1st published research backing the pyramid! This pyramid was created in February and submitted for two presentations:

  • PATT at ITEA published on the 31st of Mar. 2008 in Salt Lake City, Utah.
  • STEM Professional Development Conference at SWVHEC on the 23rd of July 2008 in Abingdon, VA.

Updates in this version:

  • Based on significant research into the history of science, engineering and maths, besides the history of education, added terms to those specific sections. Added a section to Technology Content Specific Section based on the ITEEA standards.
  • Based on the 2008 paper “STEAM Education: an overview of creating a model of integrative education,” this is the thesis with extensive research of the STEAM fields. And the realization of the ARTS fields didn’t have that organization.


June 2007

Thesis Framing

Updates in this version:

  • Added STEAM sentence formalizing the hypothesis into a theory of how the subject areas are related to one another.


March 2007

Thesis Development

Updates in this version:

  • Changed title to add sub-section to Arts because that section included SS, ELA and Education and socio-emotional learning.


October 24th 2006

Updated cross-over fields.

Updates in this version:

  • Added Biomedical between Science and Technology and Engineering areas since it is claimed by all 3.


October 7th 2006

Updated colors for clarity.

Georgette first explaining the formal STEAM pyramid to Dr. William Dugger, Jr. at VT-GRC. Pictured from left: Dr. Jinsoo Kim, Dr. Dugger & Georgette Yakman
Pictured from left:
Dr. Jinsoo Kim, Dr. Dugger, Dr. Allen Bame, Georgette Yakman
Testimonial: “It was wonderful time during 2006 to 7 for me to research at VT with you about STEAM education and Go game. I got very very much help from you at VT and I really appreciate about it. Thank you for your request about STEAM article which is a SCOPUS article made by with my doctoral student in 2018. I hope this is helpful for your group research.” Dr. Jinsoo Kim

Updates in this version:

  • Colors updated to more logically match the contents (green for science, none were blue for mellowness or ‘boys’), help illustrate how the subjects connect to each other, rearranged wording in content specific sections to be able to more easily read.


September 29th 2006

Thesis Proposal

Updates in this version:

  • Georgette continued with the research and due to fields being created at different eras, evolutions of the pyramid made sense and began.
  • Colors and shapes changed to adapt for research being conducted in the subject areas.
  • Content specific areas added to and added Biotechnology between Science and Technology content specific areas since it is claimed by both.


September 28, 2006

Framework Proposal

The first appearance of the theory of developing the research to support a proposed STEAM Pyramid was submitted in a paper written for a Virginia Tech STEM Education Pedagogy Course , “STEM Pedagogical Commons for Contextual Learning: How Fewer Teaching Divisions Can Provide More Relevant Learning Connections“ This is the first time the framework of integrative STEAM was presented in an attempt to show the reasoning of commons and differences linking all the subject areas. It was presented by Georgette Yakman but was edited out of the paper by the professor. During the class presentation, it was seen by a visiting professor from South Korea and enquired about. The visiting professor went on to reference the originally submitted version of the paper including the pyramid instead of the submitted paper, which did not include the pyramid. This unpublished paper can be seen referenced by other authors as well.

For a more extensive history please consider our Tier 1 Course on theory and connections.

Testimonial: Park, N. and Y. Ko (2012). Computer Education’s Teaching-Learning Methods Using Educational Programming Language Based on STEAM Education.